![]() ![]() Unlockables are quite satisfying and can change up play style drastically). The progression feels very natural to me as well (the spikes in power come in the form of new weapons and perks/perk slots, they make you work but not feel grind-y. I am a completionist and this game definitely has a lot of content to unlock (especially considering this is only during early access, the devs did a great job). Steam has me logged at exactly 20 hours as of now, and I gotta say I still have a long way to go and I feel motivated to get there. (Mostly since my other 2 friends have been playing gunner a lot.) Been a few missions just in the past couple days where a drill would have saved the mission in a heart beat. Also much more of a chore to get minerals that are within the walls/ground having just a pickaxe. (I was initially wayyyy to conservative of my platforms.) But the lack of B line ability the drills give to get out of bad places has made me miss him. I recently switched to the engineer and have started to get the hang of it. ![]() ![]() I didn't even know the mule lead you back on a "generally" easy path to the drop pod until lvl 16. But the ability to rapidly, and easily, get to places is awesome. Few little nuances that took getting use to in order to stay in the fight by not wasting so much ammo. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |